![]() ![]() By using this mod, you acknowledge and accept that statement. Yet I still may be wrong, and definitively I don’t take any responsibility for my words. Check it out and safely turn back off if you don’t like it.ĭSF is SAVEGAME safe, turn it ON/OFF any time you want, at least that’s what I think after trying it many times without issues. Icons fading (def: OFF) - Not important tweak – some overlay icons will disappear sooner (what can I say more? A-ha! Those static ones… ports, stations, and other clutter that make no sense to me when it pops up out of the fog while I don’t really have a need to click it or anything – see picture). Terrain layer brightness - If you find the (old) default too dimmed/dark, there are two additional options available (the new default is “Moderate” one).Įntities melted with terrain (new in 1.4) - I find it quite fun and better than the default (cons: trees sometimes look weird when LOD kicks in, but… it’s just an option). Line colors - If you wish to use vanilla’s palette or any other mod being higher in load order than DSF – just turn that option off, but I highly recommend trying one of the native palettes at least once because a significant part of them has been tailored specially for DSFs darker roads and they (mostly) fit well, I hope. Lighting conditions - At the moment I prefer dark mornings with longer shadows and some fog, so there is one such option available, but since not everyone may share my taste – it’s just an option (however contrast blast while switching between edit-default view without any light toning mod may be painful), and currently I offer just one – Dawn, with “Moderate” variant to choose if original “Blanked” seems too dark. ![]() ![]() A remedy for that intrusive whiteness that burns your eyes every time you try to edit/manage or build something.Īpologies, but nothing general comes to mind at the moment – please take a look at pictures in the meantime, then. ![]()
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